Healing Elixir: Difference between revisions

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m (Kcollins moved page Elixir of a Healing Spirit to Healing Elixir)
mNo edit summary
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   | Area || 1 flask
   | Area || 1 flask
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   | Duration ||  Instant
   | Duration ||  Instant, 24 hours of potency
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   | Casting ||  Verbal, Somatic, Material (Pure Water)
   | Casting ||  Verbal, Somatic, Material (Pure Water)
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   | Mana Cost || 4
   | Mana Cost || 4
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   | Effect ||  Infuse a flask of pure water with a water spirit to provide healing properties. Provides Rank doses, each dose healing 2 lethal damage. One dose of the elixir is effective on a target once per hour. Additional doses consumed by the same target in the same hour are wasted. Elixir loses its potency 24 hours after creation.  
   | Effect ||  Infuse a flask of pure water with a water spirit to provide Rank doses of an elixir with healing properties. Quaffing a dose heals 2 lethal damage. One dose of the elixir is effective on a target once per hour. Additional doses consumed by the same target in the same hour are wasted. This elixir loses its potency 24 hours after creation.  
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Revision as of 20:05, 30 April 2020

Required Water Shaman 3
Range Touch
Area 1 flask
Duration Instant, 24 hours of potency
Casting Verbal, Somatic, Material (Pure Water)
Cast Action 1 minute ritual
Mana Cost 4
Effect Infuse a flask of pure water with a water spirit to provide Rank doses of an elixir with healing properties. Quaffing a dose heals 2 lethal damage. One dose of the elixir is effective on a target once per hour. Additional doses consumed by the same target in the same hour are wasted. This elixir loses its potency 24 hours after creation.