Valorous Defense: Difference between revisions

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   | Required ||  [[Valor Domain]] 3
   | Required ||  [[Valor Domain]]: Shield of the Innocent 3
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   | Range ||  Self
   | Range ||  Self
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   | Area ||  Single Target
   | Area ||  1 Target
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   | Duration || 1 Round
   | Duration || 1 Round
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   | Cost ||  2 Mana
   | Cost ||  2 Mana
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   | Effect || If movement would end with the caster adjacent to an ally, they gain Rank bonus to Speed and ignore speed reduction when traveling through threatened spaces. When reaching their ally, the caster may switch positions with the target (e.g. interposing themselves in between the target and an enemy). Allies protected in this way gain light cover for one round. If the ally protected is bonded to the caster, they additionally gain +2 Vigor.  
   | Effect || Filled with divine power, the channeler acts swiftly in defense of an ally. He moves to take the place of a nearby ally, even at his own expense. If movement would end with the channeler adjacent to an ally, he gains a +Rank bonus to Speed and may ignore speed reduction penalties when traveling through Threatened Spaces.  
 
When reaching the ally, the channeler may switch positions with his target (e.g. interposing themselves in between the target and an enemy). Allies protected in this way gain Light [[Combat#Cover|Cover]] for one round. If the ally protected is bonded to the channeler with [[Protector's Bond]], the channeler additionally gains +2 Vigor.  
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Latest revision as of 10:14, 28 July 2020

Required Valor Domain: Shield of the Innocent 3
Range Self
Area 1 Target
Duration 1 Round
Casting Verbal, Somatic
Cast Action Move Action
Cost 2 Mana
Effect Filled with divine power, the channeler acts swiftly in defense of an ally. He moves to take the place of a nearby ally, even at his own expense. If movement would end with the channeler adjacent to an ally, he gains a +Rank bonus to Speed and may ignore speed reduction penalties when traveling through Threatened Spaces.

When reaching the ally, the channeler may switch positions with his target (e.g. interposing themselves in between the target and an enemy). Allies protected in this way gain Light Cover for one round. If the ally protected is bonded to the channeler with Protector's Bond, the channeler additionally gains +2 Vigor.