Life Sphere: Difference between revisions

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! Description
! Description
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| [[Cleanse]] || Opposed roll vs. a single poison or disease. 1 mana per rank of the targeted effect.
| [[Alter Cosmetic]] || Make adjustments to skin, hair color, and eyes to create a variety of cosmetic effects.
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| [[Life Trance]] || Caster falls into a trance gaining insight into a target’s state.
| [[Cleanse]] || Attempt to cleanse a single poison or disease affecting a target.
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| [[Plant Lore]] || Gain an instant knowledge of an observed plant including medicinal or poisonous properties.
| [[Enhance Poison]] || Use magic to increase the Potency and Duration of poisons.
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| [[Sustain]] || Ignore fatigue and hunger penalties for the duration of the spell. The longer this spell is used the more costly.
| [[Flash  Heal]] || Quickly heal a single target for 1 lethal damage.
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| [[Low-Light Vision]] || Gain Low-Light Vision. If your race already has this, double the effective range.
| [[Low-Light Vision]] || Gain the ability to see in nearly pitch black environments.
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| [[Feign Death]] || Fake the symptoms of death, at higher levels cast this on willing targets.
| [[Mage Sight]] || Gain the ability to see magical auras.
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| [[Flash  Heal]] || Heals a single target for 1 lethal damage. At Rank 5 the healing increases to 2 lethal.
| [[Plant Lore]] || Gain an instant and enduring knowledge of an observed plant.
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| [[Enhance Poison]] || Poison is more effective gaining potency and Duration. Poisons gain a +1 Potency. If cast on a target affected by poison, on a failed Magic Resist Roll, the Duration of the Poison will be extended by the Potency bonus.
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! Description
! Description
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| [[Sense Life]] || Detection spell capable of sensing the duration, number, and strength of nearby life forms.
| [[Life Armor]] || Gain resistance bonuses against Poison, Disease, and Death Magic.
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| [[Self Healing]] || Heal yourself for Intelligence + Magecraft + Life Sphere dice.
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| [[Life Armor]] || Gain resistance bonuses.
| [[Magic Flower]] || Use magic to create plants the caster is familiar with, including those with special characteristics.  
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| [[Pheromone Control]] || Make yourself almost irresistible influencing social actions.
| [[Physical Enhancement]] || Grant an enhancement bonus to the caster's choice of physical stats.
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| [[Control Beast]] || Use instinctive triggers to control beasts basic actions such as fight/flight.
| [[Replicate Poison]] || Use magic to replicate the effects of poison on a target by enchanting a weapon or casting the spell directly.  
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| [[Pass Without Trace]] || Leave no tracks or scent behind.
| [[Revitalize]] || Heal a target over time, or trigger an immediate heal with additional magic.  
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| [[Control Plants]] || Control nearby plants to restrain or attack targets, or grant bonuses to movement.
| [[Self-Mastery]] || The mage manipulates their body to produce a specific effect.
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| [[Poison]] || On a failed Magic Resist Roll, inflict a poison of choice equal or lower Rank on a target. Poison deals initial damage immediately instead of the following round.
| [[Sense Life]] || Detection spell capable of sensing the duration, number, and strength of nearby life forms, gaining insight into their health.
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! Description
! Description
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| [[Purify]] || Improved Cleanse that rolls against each poison/disease on the target.
| [[Command Animal]] || Gain the allegiance of an animal of Rank or lower.  
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| [[Heal]] || Flood a target with adrenaline giving them a massive boost for a time.
| [[Control Body]] || Influence a target’s body, causing autonomic actions, or paralyzation.
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| [[Haste]] || Increased speed and initiative.
| [[Control Plants]] || Create a field of magic that bends plant life to the mage's will.
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| [[Control Body]] || Influence a target’s body, causing autonomic actions, or paralyzation.
| [[Haste]] || Flood a target with adrenaline, giving them a massive boost for a time.
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| [[Physical Enhancement]] || Grant an enhancement bonus to choice of physical stats.
| [[Heal]] || Magically heal a single target.
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| [[Animal Minion]] || Through a combination of animal ken and instinctive triggers you gain a powerful familiar.
| [[Quicken Poison]] || Quicken the effect of a single poison.  
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| [[Life Barrier]] || Prevent death magic.
| [[Replenishment]] || The target recovers recovers mana more swiftly.
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! Description
! Description
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| [[Mass Physical Enhancement]] || Physical enhancement for multiple allies.
| [[Magic Garden]] || Call up magical vines, hedges, or trees that attack and ensnare enemies within reach.
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| [[Mass Heal]] || Healing for multiple allies.
| [[Mass Heal]] || Healing for multiple allies.
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| [[Plant Wall]] || A living wall of vines and thick plants.
| [[Plant Form]] || Temporarily take on aspects of known plant life.
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| [[Cure Addiction]] || Reduce or eliminate drug or alcohol addictions.
| [[Susceptibility]] || Render targets more susceptible to the effects of poison and disease.
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| [[Speed Growth]] || Create living plants rapidly in an area.
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| [[Contagion]] || Virulent disease that spreads on contact.
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! Description
! Description
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| [[Plant Form]] || Gain aspects of plants, physical enhancements, and rapid healing.
| [[Complete Heal]] || Fully heal a single target.
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| [[Regenerate]] || Grant a single target 1 lethal / round regeneration for 1 hour.
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| [[Panacea]] || A complete cleanse and heal of a target that will always succeed.
| [[Panacea]] || A complete cleanse of a target that is nearly always successful.
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| [[Greater Heal]] || Heals a target for Intelligence + Magecraft + Life Sphere dice + 5 lethal healing.
| [[Regenerate]] || A powerful healing spell capable of restoring missing limbs, healing scarring, and resolving permanent injuries.
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| [[Drain Life]] || Damage the target, transfering life energy to the caster.
| [[Signature Poison]] || A spell unique to the caster that inflicts multiple effects onto a target.
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Latest revision as of 01:45, 9 January 2021

Description

Life Energy. Healing, growth, creation, rejuvenation, body Life ley lines are in intricate lattices, woven through every living being

Spells

Rank 1

Spell Description
Alter Cosmetic Make adjustments to skin, hair color, and eyes to create a variety of cosmetic effects.
Cleanse Attempt to cleanse a single poison or disease affecting a target.
Enhance Poison Use magic to increase the Potency and Duration of poisons.
Flash Heal Quickly heal a single target for 1 lethal damage.
Low-Light Vision Gain the ability to see in nearly pitch black environments.
Mage Sight Gain the ability to see magical auras.
Plant Lore Gain an instant and enduring knowledge of an observed plant.

Rank 2

Spell Description
Life Armor Gain resistance bonuses against Poison, Disease, and Death Magic.
Magic Flower Use magic to create plants the caster is familiar with, including those with special characteristics.
Physical Enhancement Grant an enhancement bonus to the caster's choice of physical stats.
Replicate Poison Use magic to replicate the effects of poison on a target by enchanting a weapon or casting the spell directly.
Revitalize Heal a target over time, or trigger an immediate heal with additional magic.
Self-Mastery The mage manipulates their body to produce a specific effect.
Sense Life Detection spell capable of sensing the duration, number, and strength of nearby life forms, gaining insight into their health.

Rank 3

Spell Description
Command Animal Gain the allegiance of an animal of Rank or lower.
Control Body Influence a target’s body, causing autonomic actions, or paralyzation.
Control Plants Create a field of magic that bends plant life to the mage's will.
Haste Flood a target with adrenaline, giving them a massive boost for a time.
Heal Magically heal a single target.
Quicken Poison Quicken the effect of a single poison.
Replenishment The target recovers recovers mana more swiftly.

Rank 4

Spell Description
Magic Garden Call up magical vines, hedges, or trees that attack and ensnare enemies within reach.
Mass Heal Healing for multiple allies.
Plant Form Temporarily take on aspects of known plant life.
Susceptibility Render targets more susceptible to the effects of poison and disease.

Rank 5

Spell Description
Complete Heal Fully heal a single target.
Panacea A complete cleanse of a target that is nearly always successful.
Regenerate A powerful healing spell capable of restoring missing limbs, healing scarring, and resolving permanent injuries.
Signature Poison A spell unique to the caster that inflicts multiple effects onto a target.