Phantom: Difference between revisions

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(Created page with "{| class="tdgrey1" |- | colspan="3" style="text-align: center;" | ''Shades retain some knowledge of their past lives, appearing in death just as they did in life - with the same equipment, though not necessarily as much in the skill department. They often retain some inherent memory of the skills they had in life, though it is often impaired by the fog of death and the passage of time.'' |- ! Image !! Stats !! Special Abilities |- | || Health: 12 Vigor: 0 Physi...")
 
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| colspan="3" style="text-align: center;" | ''Shades retain some knowledge of their past lives, appearing in death just as they did in life - with the same equipment, though not necessarily as much in the skill department. They often retain some inherent memory of the skills they had in life, though it is often impaired by the fog of death and the passage of time.''
| colspan="3" style="text-align: center;" | ''Powerful spirits of powerful mortals, Phantoms are able to wield magic to some extent.''
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   ! Image !! Stats !! Special Abilities
   ! Image !! Stats !! Special Abilities

Revision as of 14:53, 3 September 2022

Powerful spirits of powerful mortals, Phantoms are able to wield magic to some extent.
Image Stats Special Abilities
Health: 12
Vigor: 0
Physical Defense: 8 (4 dodge, 4 armor); 1 Damage Reduction
Magical Defense: 2; 1 Magical Damage Reduction
Magic Resistance: 8
Attack: 12
Initiative: +1
Speed: 13
  • Immune to Death Magic, Poison, Disease, Mind-controlling effects, and non-lethal damage
  • Soul Manifest: Soul Manifest: May Manifest as a Standard Action. Near a Hallow, this is reduced to a Move Action.
  • Manifest Memory: A shade recalls some knowledge from its past life and, while manifested, wields an appropriate martial weapon of its choosing, gaining one of the following bonuses to its attacks: Slashing/Piercing (+2AP); Crushing (+1 nonlethal damage); Ranged/Thrown (+2 ignore dodge); Sword and Shield (+1 Def and +1 APR)
  • Combat Proficiency: A shade retains the knowledge of 2 ranks in the Fighting Style of their chosen weapon.
  • Magic Proficiency: Choose a Source and select 1 Rank 1 spell and 1 Rank 2 ability. Casting roll: 12d10.