Seed: Veil: Difference between revisions

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| 1 || [[Veil Objects]] || Prevent an object from being seen or detected through magical means.
| 1 || [[Veil Objects]] || Prevent an object from being seen or detected through magical means.
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| 2 || [[Shimmering Veil]] || Gain concealment randomly each round while active.
| 2 || [[Momentary Veil]] || Gain invisibility for a brief moment.
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| 3 || [[Planar Veil]] || Gain immunity to detection (mundane or magical) for a brief time.
| 3 || [[Planar Veil]] || Gain invisibility and immunity to magical detection for a brief time.
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| 4 || [[Mass Veiling]] || Extend concealment to additional targets.
| 4 || [[Mass Veiling]] || Extend concealment to additional targets.

Revision as of 13:50, 24 August 2020

Note: All Seed: Veil abilities follow the standard rules around what concealment spells may be pierced by which Detection Spells.

Favored Seed: Sorcerers with a Chosen Plane of Arcadia gain +1d10 on all spells from this Seed.

Rank Name Description
1 Veil Objects Prevent an object from being seen or detected through magical means.
2 Momentary Veil Gain invisibility for a brief moment.
3 Planar Veil Gain invisibility and immunity to magical detection for a brief time.
4 Mass Veiling Extend concealment to additional targets.
5 Resilient Veil This veil can persist through violent actions.


Fusion Spells: These spells are available with the required Ranks from both listed Seeds.

Required Ranks Name Description
Ward 3, Veil 2 Shimmering Ward Caster can provide concealment to a Warded target.
Veil 3, Transport 2 Vanish Caster turns invisible and appears somewhere else (still invisible).