Seed: Veil: Difference between revisions

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!Name
!Name
!Description
!Description
|-
| [[Seed:_Ward|Ward]] 3, [[Seed:_Veil|Veil]] 2
|| [[Shimmering Ward]]
|| Caster can provide concealment to a Warded target.
|-
| [[Seed:_Veil|Veil]] 3, [[Seed:_Transport|Transport]] 2
|| [[Vanish]]
|| Caster turns invisible and appears somewhere else (still invisible).
|-


[[Category:Magic Guide]]
[[Category:Magic Guide]]
[[Category:Sorcery]]
[[Category:Sorcery]]
[[Category:Seeds]]
[[Category:Seeds]]

Revision as of 20:06, 20 August 2020

Note: All Seed: Veil abilities follow the standard rules around what concealment spells may be pierced by which Detection Spells.

Favored Seed: Sorcerers with a Chosen Plane of Arcadia gain +1d10 on all spells from this Seed.

Rank Name Description
1 Veil Objects Prevent an object from being seen or detected through magical means.
2 Shimmering Veil Gain concealment randomly each round while active.
3 Planar Veil Gain immunity to detection (mundane or magical) for a brief time.
4 Mass Veiling Extend concealment to additional targets.
5 Resilient Veil This veil can persist through violent actions.


Fusion Spells: These spells are available with the required Ranks from both listed Seeds.

Required Ranks Name Description
Ward 3, Veil 2 Shimmering Ward Caster can provide concealment to a Warded target.
Veil 3, Transport 2 Vanish Caster turns invisible and appears somewhere else (still invisible).