Protector's Bond: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(One intermediate revision by the same user not shown)
Line 5: Line 5:
   | Range ||  5 yards x Rank
   | Range ||  5 yards x Rank
|-
|-
   | Area ||  Single Target
   | Area ||  1 Target
|-
|-
   | Duration || Rank minutes  
   | Duration || Rank minutes  
Line 15: Line 15:
   | Cost ||  1 Mana
   | Cost ||  1 Mana
|-
|-
   | Effect ||  The channeler creates a magical bond between himself and one ally, taking up to Rank damage that would be dealt to the ally instead. The attack is rolled against the original target’s defense, but the channeler may apply his own Damage Reduction to the transferred damage.  
   | Effect ||  The channeler creates a magical bond between himself and one ally, designating them as a Charge under his protection. The bond enables the channeler to take up to Rank damage in place of his ally each time the ally is attacked. Incoming damage is rolled against the original target’s defense, but the channeler may apply his own Damage Reduction to the transferred damage. If either channeler or charge move beyond the range of the spell, the bond is broken. Only one bond may be maintained at a time.  
If either the channeler or the target move beyond the range of the spell, the bond is broken. Only one bond may be maintained at a time.  
|}
|}



Latest revision as of 07:58, 28 July 2020

Required Valor Domain: Shield of the Innocent 2
Range 5 yards x Rank
Area 1 Target
Duration Rank minutes
Casting Verbal, Somatic
Cast Action Standard Action
Cost 1 Mana
Effect The channeler creates a magical bond between himself and one ally, designating them as a Charge under his protection. The bond enables the channeler to take up to Rank damage in place of his ally each time the ally is attacked. Incoming damage is rolled against the original target’s defense, but the channeler may apply his own Damage Reduction to the transferred damage. If either channeler or charge move beyond the range of the spell, the bond is broken. Only one bond may be maintained at a time.