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| =Description= | | =Description= |
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| | Fire Shaman are a bit unpredictable, as fire elementals are untrustworthy, dangerous and fickle. The shaman who bind them tend to have something of that nature as well. While they have a reputation for pyromancy and mecurial tempers many Fire Shaman believe that fire is simply a part of the world and often even good for natural environments. They are fierce fighters, and unwilling to be bullied. |
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| =Spirit Bonuses= | | =Spirit Bonuses= |
Revision as of 18:39, 19 February 2018
Description
Fire Shaman are a bit unpredictable, as fire elementals are untrustworthy, dangerous and fickle. The shaman who bind them tend to have something of that nature as well. While they have a reputation for pyromancy and mecurial tempers many Fire Shaman believe that fire is simply a part of the world and often even good for natural environments. They are fierce fighters, and unwilling to be bullied.
Spirit Bonuses
Rank 1
Imbue Bonus
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OR
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Manifest
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At will the Imbued item glows brightly shedding light as a torch. 1/day as a free action the imbued item can gain the Flame effect for 1 round.
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Small Fire Spirit
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Spells
Rank 2
Imbue Bonus
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OR
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Manifest
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Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5.
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Medium Fire Spirit
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Spells
Rank 3
Imbue Bonus
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OR
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Manifest
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Imbued item gains the Flame effect.
- Imbued Armor: If an attacker lands a successful melee attack, even if the damage is negated by Ward, the attacker gains a Flaming effect.
- Imbued Weapon: If the wielder lands a successful melee attack, even if the damage is negated by Ward, the target gains a Flaming effect.
The next physical attack against a target with the Flaming effect gains the Fire descriptor.
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Large Fire Spirit
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Spells
Rank 4
Imbue Bonus
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OR
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Manifest
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Imbued item gains the Flame Burst effect.
- Imbued Armor: If an attacker lands a successful melee attack, even if the damage is negated by Ward, a burst of flame applies the Flaming effect to all targets within a 2 yard radius of the wearer. This effect may only occur once per round.
- Imbued Weapon: If the wielder lands a successful melee attack, even if the damage is negated by Ward, a burst of flame applies the Flaming effect to all targets within a 2 yard radius of the target. This effect may only occur once per round.
The next physical attack against a target with the Flaming effect gains the Fire descriptor.
Easily ignited combustibles may catch fire from the Flame Burst.
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Huge Fire Spirit
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Spells
Rank 5
Imbue Bonus
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OR
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Manifest
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When triggered, the Flame burst deals Rank damage in addition to the Flame effect. This damage is affected by magic defense, but may not be reduced below 1 die. This burst does not hit the primary target. This effect may only occur once per round.
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Greater Fire Spirit
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Spells