Poltergeist: Difference between revisions

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(Created page with "{| class="tdgrey1" |- | colspan="3" style="text-align: center;" | ''Disembodied spirits that can touch and manipulate the world across the Veil between life and death, Poltergeists are often blamed for violent actions, such as throwing stones or setting fire to clothing and furniture without other known causes. Poltergeist encounters are sporadic and unpredictable.'' |- ! Image !! Stats !! Special Abilities |- | || Health: 7 Vigor: 0 Physical Defense: 4 (2 dodg...")
 
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* Medium Size
* Immune to Death Magic, Poison, Disease, Mind-controlling effects, and non-lethal damage
* Immune to Death Magic, Poison, Disease, Mind-controlling effects, and non-lethal damage
* Soul Manifest: Requires a Hallow to manifest + 10 minutes of Concentration.  
* Soul Manifest: Requires a Hallow to manifest + 10 minutes of Concentration.  
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[[Category:Monster Guide]]
[[Category:Monsters]]
[[Category:Undead]]
[[Category:Undead]]
[[Category:Spirits]]
[[Category:Spirits]]
[[Category:Ghosts]]
[[Category:Ghosts]]

Revision as of 20:17, 25 May 2024

Disembodied spirits that can touch and manipulate the world across the Veil between life and death, Poltergeists are often blamed for violent actions, such as throwing stones or setting fire to clothing and furniture without other known causes. Poltergeist encounters are sporadic and unpredictable.
Image Stats Special Abilities
Health: 7
Vigor: 0
Physical Defense: 4 (2 dodge, 2 armor); 1 Damage Reduction
Magical Defense: 2; 1 Magical Damage Reduction
Magic Resistance: 7d10
Attack: 6
Initiative: +0
Speed: 9
  • Medium Size
  • Immune to Death Magic, Poison, Disease, Mind-controlling effects, and non-lethal damage
  • Soul Manifest: Requires a Hallow to manifest + 10 minutes of Concentration.
  • Though incorporeal, a poltergeist may interact with the world as per Telekinesis even when it is not manifested.
  • Chilling Touch: When a melee attack deals at least 1 damage to the ghost, gain a stack of Frost. Additionally, make a resistance roll v. 10d10. On failure, the attacker gains 1 stack of Fear for 3 rounds.