Psychic Knife

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Required Mind Sphere 2
Range Self
Area Self
Duration 1 hour
Casting Mental
Cast Action Standard
Mana Cost 1
Effect The mage creates a nearly translucent spike of psychic energy in her hand. Basic attacks with the psychic knife utilize a modified casting roll consisting of Dexterity + Magecraft + Mind Sphere and may benefit from a Focus bonus. This attack ignores physical Armor Values, but not Dodge or Magical Defense.

The knife may be used as a one-handed weapon in concert with the Assassination and/or Spellsword fighting styles, although it gains no benefit from armor piercing, and may not be thrown. The Psychic Knife may be suppressed (sheathed) or re-constituted (drawn) as a Fast Action within the duration.