Psychic Knife: Difference between revisions

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   | Casting ||  Mental
   | Casting ||  Mental
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   | Cast Action ||  Standard
   | Action ||  Standard
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   | Mana Cost ||  1
   | Cost ||  1 Mana
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   | Effect ||  The mage creates a translucent spike of psychic energy in her hand. Basic attacks with the psychic knife utilize a modified casting roll consisting of Dexterity + Magecraft + Mind Sphere and may benefit from a Focus bonus. This attack ignores physical Armor Values, but not Dodge or Magical Defense.  
   | Effect ||  The mage creates a translucent spike of psychic energy in her hand. Basic attacks with the psychic knife utilize a modified casting roll consisting of Dexterity + Magecraft + Mind Sphere and may benefit from a Focus bonus. This attack ignores physical Armor Values, but not Dodge or Magical Defense.  

Revision as of 23:23, 3 July 2021

Required Mind Sphere 2
Range Self
Area Self
Duration 1 hour
Casting Mental
Action Standard
Cost 1 Mana
Effect The mage creates a translucent spike of psychic energy in her hand. Basic attacks with the psychic knife utilize a modified casting roll consisting of Dexterity + Magecraft + Mind Sphere and may benefit from a Focus bonus. This attack ignores physical Armor Values, but not Dodge or Magical Defense.

The knife may be used as a one-handed weapon in concert with the Assassination and/or Spellsword fighting styles, although it gains no benefit from armor piercing, and may not be thrown. The Psychic Knife may be suppressed (sheathed) or re-constituted (drawn) as a Fast Action within the duration.