Psychic Knife: Difference between revisions

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{| class="tdgrey1"
{| class="tdgrey1"
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   | Required Spheres ||  Mind 2
   | Required Spheres ||  [[Mind Sphere]] 2
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   | Range ||  Self
   | Range ||  Self
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   | Area ||  Caster Only
   | Area ||  Self
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   | Duration ||  Concentration
   | Duration ||  Concentration
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   | Casting ||  Mental
   | Casting ||  Mental
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   | Effect ||  Creates a translucent spike of psychic energy from the casters hand. While concentrating on the weapon the caster may not cast other spells. Attacks with the psychic knife are made with Dexterity + Magecraft + Mind Sphere and ignore physical armor, but not dodge or magical defense. The knife counts as a Light weapon for purposes of the Assassination fighting style although gains no benefit from armor piercing.
  | Cast Action ||  Standard
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  | Mana Cost ||  1
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   | Effect ||  Creates a translucent spike of psychic energy in the casters hand. While concentrating on the weapon, the caster may not cast other spells. Attacks with the psychic knife are made with Dexterity + Magecraft + Mind Sphere and ignore physical armor, but not dodge or magical defense. The knife counts as a Light weapon for purposes of the Assassination fighting style, although it gains no benefit from armor piercing.
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[[Category:Spells]]
[[Category:Magecraft]]
[[Category:Mind Sphere]]

Revision as of 20:30, 5 August 2019

Required Spheres Mind Sphere 2
Range Self
Area Self
Duration Concentration
Casting Mental
Cast Action Standard
Mana Cost 1
Effect Creates a translucent spike of psychic energy in the casters hand. While concentrating on the weapon, the caster may not cast other spells. Attacks with the psychic knife are made with Dexterity + Magecraft + Mind Sphere and ignore physical armor, but not dodge or magical defense. The knife counts as a Light weapon for purposes of the Assassination fighting style, although it gains no benefit from armor piercing.