Diseases

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Revision as of 22:59, 26 September 2022 by Kcollins (talk | contribs) (→‎Mundane Diseases: added in mundane diseases)
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With the relative prevalence of magical healing and cleansing, mundane diseases are fortunately rare in the larger cities. The most dangerous diseases are either mundane diseases which have developed a resistance to magical cleansing, or magical diseases which are often more dangerous and fast-acting than any ordinary illness.

Incubation: period during which the disease is ramping up, but is not currently in effect. Duration: Period during which the disease and its effects are active. Transmission: how the disease may be transferred/given to other targets.

Common methods of transmission:

  • Contact: Physical contact with an infected target.
  • Consumption: Consuming food or water contaminated with the infectious agent.
  • Airborne: Spending >15 minutes within 3 yards of an infected creature.
  • Bloodborne: Blood transfusion or consumption of flesh.

Mundane Diseases

Biological in nature, mundane diseases can be contracted through any number of methods. When faced with a mundane disease, the target makes an initial Disease Resistance roll vs. the disease's Potency to avoid becoming ill.

Rank 1

Parasitic Anemia

A long-term infestation of lice, fleas, or other parasites causing fatigue and weakness.

Potency Incubation Duration Transmission Effect
8d10 1 day 14 days Noncommunicable -1 Fatigue Penalty.

Wicked Warts

Diffuse warts contracted through touching other people. Social stigma attributes this to wickedness, sinning.

Potency Incubation Duration Transmission Effect
8d10 5 days 7 days Contact -1 to all social skills.

Rank 2

Fenbane

Improperly handled food can cause gastric upset, nausea, which leads to dehydration and fatigue.

Potency Incubation Duration Transmission Effect
9d10 1 day 3 days Consumption -2 fatigue penalty. Vigor recovers at ½ speed.

Spring Blight

Illness commonly contracted in Spring. Constant fevers, clouding of sensorium, and inability to concentrate are its main symptoms.

Potency Incubation Duration Transmission Effect
9d10 7 days 10 days Airborne -1 to INT-based skill checks. Concentration may not be maintained for more than 5 rounds.

Queenskin

Infection/inflammation renders skin dry, itchy and tough, impairing movement.

Potency Incubation Duration Transmission Effect
9d10 5 days 10 days Contact -1 to DEX-based skill checks.

Rank 3

Forest Fever

Forest Fever leaves its victims with body aches, stomach cramping, and stomach upset (diarrhea, vomiting). This leaves its victims unable to heal properly.

Potency Incubation Duration Transmission Effect
10d10 1 day 4 days Consumption The target cannot passively recover vigor. Vigor is only recovered after a long rest or with magical healing.

Kingseye

Inflammation and irritation of the eyes causes tearing, discharge, and obstructed vision.

Potency Incubation Duration Transmission Effect
10d10 5 days 7 days Contact -2 penalty to vision-based skill checks.

Rank 4

Creeping Cold

A silent killer, the long incubation period of this illness hides plenty of damage being dealt to the body, which becomes readily apparent when the target is suddenly overcome with fever and weakness.

Potency Incubation Duration Transmission Effect
11d10 12 days 3 days Airborne Each day while incubating, roll 1d10. On failure, add 1 point to a pool of accruing lethal damage. When the illness becomes active, the target is rendered insensate (unconscious) for one day, and takes ½ of all accumulated damage as well as a -4 penalty to skills. Any remaining damage is split evenly between days 2 and 3.

Necrotic Warts

Small, raised areas of white begin to appear on the palms of the hands, they enlarge within a day or so of appearing, and spread across the anterior surface of the hands. They can be spread to the mouth/throat and often leave scars.

Potency Incubation Duration Transmission Effect
11d10 5 days 14 days Contact -2 to skill checks. Damage requires twice as many points of healing to cure wounds. Magical healing still functions as normal.

Rank 5

Mortem Manducare

Those who consume the flesh or blood of infected creatures (often other mortals or sometimes infected livestock) run the risk of contracting this prion disease, which eventually renders them insensate and has a high rate of death.

Potency Incubation Duration Transmission Effect
12d10 1 days 12 days Consumption/Bloodborne Each day while active, the target makes a new Resistance roll vs. Potency. If failed, the target’s max HP, INT, and WILL are reduced by 1. INT and WILL may not be reduced below 1, however, if the Max HP reaches 0, the target dies.

Penalties to INT, WILL, and HP remain unless the target is magically cleansed of the disease’s effects.

Dragonpox

A highly deadly and communicable illness, Dragonpox causes red, painful pustules to appear over the entire body that eventually scab and fall off, oftentimes taking surrounding tissue with them. This can lead to significant scarring and loss of limbs, if the victim manages to survive at all.

Potency Incubation Duration Transmission Effect
12d10 5 days 12 days Contact Each day while active, the target makes a new resistance roll vs. Potency. If failed, the target’s max HP, STR, and DEX are reduced by 1. STR and DEX may not be reduced below, 1, however, if the Max HP reaches 0, the target dies.

Penalties to STR, DEX, and HP remain unless the target is magically cleansed of the disease’s effects.

Magical Diseases

Magical diseases do not have a natural Potency, as this is determined by the power of the caster's roll. They also do not have an incubation period, and go into effect the round after being cast when the target fails its Magical Resistance roll.

Rank 1

Rank 2

Rank 3

Rank 4

Rank 5