Diseases

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With the relative prevalence of magical healing and cleansing, mundane diseases are fortunately rare in the larger cities. The most dangerous diseases are either mundane diseases which have developed a resistance to magical cleansing, or magical diseases which are often more dangerous and fast-acting than any ordinary illness.

Mundane Diseases

Biological in nature, mundane diseases can be contracted through any number of methods. When faced with a mundane disease, the target makes an initial Disease Resistance roll vs. the disease's Potency to avoid becoming ill.

Rank 1

Parasitic Anemia

A long-term infestation of lice, fleas, or other parasites causing fatigue and weakness.

Potency Incubation Duration Transmission Effect
8d10 1 day 14 days Noncommunicable -1 Fatigue Penalty

Wicked Warts

Diffuse warts contracted through touching other people. Social stigma attributes this to wickedness, sinning.

Potency Incubation Duration Transmission Effect
8d10 5 days 7 days Contact with infected creature -1 to all social skills

Rank 2

Rank 3

Rank 4

Rank 5

Magical Diseases

Magical diseases do not have a natural Potency, as this is determined by the power of the caster's roll. They also do not have an incubation period, and go into effect the round after being cast when the target fails its Magical Resistance roll.

Rank 1

Rank 2

Rank 3

Rank 4

Rank 5