Diseases
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With the relative prevalence of magical healing and cleansing, mundane diseases are fortunately rare in the larger cities. The most dangerous diseases are either mundane diseases which have developed a resistance to magical cleansing, or magical diseases which are both more virulent and fast-acting than any ordinary illness. Most magical diseases do not include an incubation period, and become active immediately. Magical diseases do not have a natural Potency as this is determined by the power of the casters roll.
Mundane Diseases
Rank | Name | Potency | Effect | Duration | Incubation Period |
---|---|---|---|---|---|
1 | Spring Blight | 8d10 | 1 Lethal | 2 rounds | 1 round |
2 | Dragon Pox | 9d10 | 1 Lethal | 4 rounds | 1 round |
3 | Forest Fever | 10d10 | 1 Lethal | 6 rounds | 1 round |
4 | Necrotic Warts | 11d10 | 1 Lethal | 8 rounds | 1 round |
5 | Parasitic Anemia | 12d10 | 1 Lethal, -2 Skills | 10 rounds | 1 round |
Magical Diseases
Rank | Name | Effect | Duration |
---|---|---|---|
1 | Spirit Decay | Target suffers a penalty to Resistance that progresses each round in the following order: -2, -4, -6, -4, -2 | 5 rounds |
2 | Frailty | Target suffers a -1 penalty to Strength. This penalty increases to -2 at Rank 3, and -3 at Rank 5. The target's Strength may not be reduced below 1. | 1 Hour |
3 | Hellish Paralysis | Target is paralyzed as per Hold Person. | Rank rounds |
4 | Brittle Chill | Target suffers 1 Frost stack, and takes all non-lethal damage as lethal damage. | Rank rounds |
5 | Wicked Paranoia | Target becomes Unfriendly with allies. If allies have weapons drawn, or are engaged in active combat, the target becomes Hostile instead. | 3 Rounds |