Diseases

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Revision as of 21:46, 26 September 2022 by Kcollins (talk | contribs)
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With the relative prevalence of magical healing and cleansing, mundane diseases are fortunately rare in the larger cities. The most dangerous diseases are either mundane diseases which have developed a resistance to magical cleansing, or magical diseases which are both more virulent and fast-acting than any ordinary illness. Most magical diseases do not include an incubation period, and become active immediately. Magical diseases do not have a natural Potency as this is determined by the power of the casters roll.

Mundane Diseases

Rank Name Potency Effect Duration Incubation Period
1 Spring Blight 8d10 1 Lethal 2 rounds 1 round
2 Dragon Pox 9d10 1 Lethal 4 rounds 1 round
3 Forest Fever 10d10 1 Lethal 6 rounds 1 round
4 Necrotic Warts 11d10 1 Lethal 8 rounds 1 round
5 Parasitic Anemia 12d10 1 Lethal, -2 Skills 10 rounds 1 round

Magical Diseases

Rank Name Effect Duration
1 Spirit Decay Target suffers a penalty to Resistance that progresses each round in the following order: -2, -4, -6, -4, -2 5 rounds
2 Frailty Target suffers a -1 penalty to Strength. This penalty increases to -2 at Rank 3, and -3 at Rank 5. The target's Strength may not be reduced below 1. 1 Hour
3 Hellish Paralysis Target is paralyzed as per Hold Person. Rank rounds
4 Brittle Chill Target suffers 1 Frost stack, and takes all non-lethal damage as lethal damage. Rank rounds
5 Wicked Paranoia Target becomes Unfriendly with allies. If allies have weapons drawn, or are engaged in active combat, the target becomes Hostile instead. 3 Rounds