Deific Armament: Difference between revisions
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| Cost || 1 Mana | | Cost || 1 Mana | ||
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| Effect || Upon casting this spell, the channeler conjures either an animated melee weapon which attacks on her turn, or a shield that provides a +1 Shield Bonus that increases to +2 at Rank | | Effect || Upon casting this spell, the channeler conjures either an animated melee weapon which attacks on her turn, or a shield that provides a +1 Shield Bonus that increases to +2 at Rank 3. The conjured weapon remains adjacent to the caster at all times, and may benefit from [[Calculated Assault]] when that ability is active on the caster. The animated weapon has the following stats: | ||
Health: 6 | Health: 6 | ||
Physical Defense: 3 (3 Dodge) + 2 Hardness (Immune to AP) | Physical Defense: 3 (3 Dodge) + 2 Hardness (Immune to AP) |
Revision as of 00:20, 29 May 2023
Required | War Domain: Evoker 2 |
Range | Special |
Area | Special |
Duration | 1 Hour |
Casting | Verbal, Somatic |
Action | Standard |
Cost | 1 Mana |
Effect | Upon casting this spell, the channeler conjures either an animated melee weapon which attacks on her turn, or a shield that provides a +1 Shield Bonus that increases to +2 at Rank 3. The conjured weapon remains adjacent to the caster at all times, and may benefit from Calculated Assault when that ability is active on the caster. The animated weapon has the following stats:
Health: 6 Physical Defense: 3 (3 Dodge) + 2 Hardness (Immune to AP) Magical Defense: 0 Magic Resistance: Casting Roll Attack: 11 (+2 AP) Immune to Poison, Disease |