Deific Armament: Difference between revisions

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   | Cost ||  1 Mana
   | Cost ||  1 Mana
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   | Effect || Upon casting this spell, the channeler conjures either an animated melee weapon which attacks on her turn, or a shield that provides a +1 Shield Bonus that increases to +2 at Rank 3. The conjured weapon remains adjacent to the caster at all times, and may benefit from [[Calculated Assault]] when that ability is active on the caster. The animated weapon has the following stats:  
   | Effect || Upon casting this spell, the channeler conjures either an animated melee weapon which attacks on her turn, or a floating shield that provides a +1 Shield Bonus that increases to +2 at Rank 3. The conjured weapon remains adjacent to the caster at all times, and may benefit from [[Calculated Assault]] when that ability is active on the caster. The animated weapon has the following stats:  
  Health: 4
  Health: 4
  Physical Defense: 2 (1 Dodge) + 1 Hardness (Immune to AP)
  Physical Defense: 2 (1 Dodge) + 1 Hardness (Immune to AP)

Latest revision as of 19:12, 23 September 2023

Required War Domain: Evoker 2
Range Special
Area Special
Duration 1 Hour
Casting Verbal, Somatic
Action Standard
Cost 1 Mana
Effect Upon casting this spell, the channeler conjures either an animated melee weapon which attacks on her turn, or a floating shield that provides a +1 Shield Bonus that increases to +2 at Rank 3. The conjured weapon remains adjacent to the caster at all times, and may benefit from Calculated Assault when that ability is active on the caster. The animated weapon has the following stats:
Health: 4
Physical Defense: 2 (1 Dodge) + 1 Hardness (Immune to AP)
Magical Defense: 0
Physical Resistance: Casting Roll
Attack: 6d10
Immune to Poison, Disease, Mind-affecting Spells, Death Magic, Life Drain
The animated weapon gains +1 Dodge at Rank 3, and another +1 Dodge at Rank 5.