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Channeling is focused on drawing magic from a powerful patron and using it to either directly empower the caster through incantations or transform the caster into a tool of the patron. Channeling is both the most restrictive and most open of the casting arts as the powers achieved by channelling are dependent on the domains available from the selected patron. A Channeler might be a benevolent healer with little combat magic to speak of, or might be a beacon of flame and death. It is a rare patron however that offers a wide variety of incantations so most Channellers find themselves quite powerful in a particular sphere of influence.
Channeling is focused on drawing magic from a powerful patron and using it to either directly empower the caster through incantations or transform the caster into a tool of the patron. Channeling is both the most restrictive and most open of the casting arts as the powers achieved by Channeling are dependent on the domains available from the selected patron. A Channeler might be a benevolent healer with little combat magic to speak of, or might be a beacon of flame and death. It is a rare patron however that offers a wide variety of incantations so most Channelers find themselves quite powerful in a particular sphere of influence.


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=Channeling Powers=
In order to select the Channeling Source, a player must be granted power from a specific Patron. This is usually one of the Blessed or Unblessed Gods, however it could also be a significant planar power that has the ability to access Domains and grant power from those Domains. The Storyteller has final rule on if a non-cannon Patron is approved or not. A player can only follow one Patron at a time in this manner, and changing Patrons is a significant story event requiring Storyteller approval and planning.


=Gaining Channeling=
When selecting the Channeling Source, players select a Patron and gain access to one of that patron's Domains. Each Domain has three powersets, or Domain Lines, to choose from. The channeler immediately gains the Domain Power, as well as the Rank 1 and Rank 2 powers of her chosen Domain Line. Further Ranks in the chosen Domain may be purchased at the cost of 5 GXP experience per rank or, if the channeler chooses, she may unlock Ranks in her god's other associated Domains at the same cost. When unlocking further ranks within a known Domain, the Channeler automatically raises her highest ranked Domain Line by 1 to reach the new Domain rank. If two Domain Lines are equal in rank, the channeler may choose which one to elevate. Players may purchase additional Domain Line powers in the established order of each Line (e.g. the channeler must unlock the Rank 1 power before unlocking Rank 2) at the cost of 2 experience per rank, however no Line may be increased higher than the Domain rank.
In order to select the Channeling Template, a player must be granted power from a specific patron. This is usually one of the Blessed or Unblessed Gods, however it could also be a significant planar power that has the ability to influence domains and grant power from those domains. The Storyteller has final rule on if a non-cannon patron is approved or not. A player can only follow one patron at a time in this manner, and changing patrons is a significant story event requiring Storyteller approval and planning.


When selecting the Channeling Template, players select a Patron and one Domain at Rank 2. For that Domain, they gain the Domain Power immediately, plus they select one Line at Rank 2. Additional Domain ranks or new Domains may be purchased at the cost of 5 experience per rank. When gaining further ranks in a Domain the Channeler also increase their highest ranked Line to the new Domain rank. This should only ever be a +1 increase to a Line rank. Players may purchase additional Lines within known ranks at the cost of 2 experience per rank, however no Line may be increased higher than the Domain rank.
==Channeling Casting Roll==
(Channeling Skill + Casting Stat: Intelligence + Highest Domain Rank)


=Patrons=
=Patrons=


{{Main|Patrons}}
{{Main|Deities}}


{| class="tdgrey1"
{| class="tdgrey1"
Line 17: Line 19:
!Patron
!Patron
!Title
!Title
!Domains
!Home Domain
!Additional Domains
|-
|-
|[[Alkaizer]]
|[[Alkaizer]]
||God of Light
||God of Light
||[[Avatar Domain|Avatar]], [[Order Domain|Order]], [[Light Domain|Light]], [[Healing Domain|Healing]]
||[[Light Domain|Light]]
||[[Avatar Domain|Avatar]], [[Order Domain|Order]], [[Healing Domain|Healing]]
|-
|-
|[[Irrilandrilla]]
|[[Irrilandrilla]]
||Goddess of Desire
||Goddess of Desire
||[[Avatar Domain|Avatar]], [[Desire Domain|Desire]], [[Chaos Domain|Chaos]], [[Shadow Domain|Shadow]]
||[[Desire Domain|Desire]]
||[[Avatar Domain|Avatar]], [[Chaos Domain|Chaos]], [[Dreams Domain|Dreams]]
|-
|-
|[[Kao]]
|[[Kao]]
||God of Chaos
||God of Chaos
||[[Chaos Domain|Chaos]], [[War Domain|War]], [[Strength Domain|Strength]], [[Fear Domain|Fear]]
||[[Chaos Domain|Chaos]]
||[[Fear Domain|Fear]], [[War Domain|War]], [[Strength Domain|Strength]]
|-
|-
|[[Septimus]]
|[[Septimus]]
||God of Valor
||God of Valor
||[[War Domain|War]], [[Strength Domain|Strength]], [[Healing Domain|Healing]], [[Valor Domain|Valor]]
||[[Valor Domain|Valor]]
||[[War Domain|War]], [[Strength Domain|Strength]], [[Healing Domain|Healing]]
|-
|-
|[[Kravnos]]
|[[Kravnos]]
||God of Earth
||God of Earth
||[[Earth Domain|Earth]], [[Avatar Domain|Avatar]], [[Order Domain|Order]], [[Magic Domain|Magic]]
||[[Earth Domain|Earth]]
||[[Avatar Domain|Avatar]], [[Strength Domain|Strength]], [[Magic Domain|Magic]]
|-
|-
|[[Thalu]]
|[[Thalu]]
||God of Fire
||God of Fire
||[[Fire Domain|Fire]], [[Wrath Domain|Wrath]], [[Strength Domain|Strength]], [[Magic Domain|Magic]]
||[[Fire Domain|Fire]]
||[[Wrath Domain|Wrath]], [[Order Domain|Order]], [[Magic Domain|Magic]]
|-
|-
|[[Kronos]]
|[[Kronos]]
||God of Time
||God of Time
||[[Time Domain|Time]], [[Fate Domain|Fate]], [[Magic Domain|Magic]], [[Order Domain|Order]]
||[[Time Domain|Time]]
||[[Fate Domain|Fate]], [[Magic Domain|Magic]], [[Order Domain|Order]]
|-
|-
|[[Su-Lan]]
|[[Su-Lan]]
||Goddess of Death
||Goddess of Death
||[[Death Domain|Death]], [[Shadow Domain|Shadow]], [[Fate Domain|Fate]], [[Dreams Domain|Dreams]]
||[[Death Domain|Death]]
||[[Shadow Domain|Shadow]], [[Fate Domain|Fate]], [[Dreams Domain|Dreams]]
|-
|-
|[[Khitar]]
|[[Khitar]] & [[Nimway]]
||Goddess of Air
||Goddesses of Air and Water
||[[Storms Domain|Storms]], [[Magic Domain|Magic]], [[Healing Domain|Healing]], [[Wrath Domain|Wrath]]
||[[Storms Domain|Storms]]
|-
||[[Magic Domain|Magic]], [[Healing Domain|Healing]], [[Wrath Domain|Wrath]]
|[[Nimway]]
||Goddess of Water
||[[Storms Domain|Storms]], [[Magic Domain|Magic]], [[Wrath Domain|Wrath]], [[Healing Domain|Healing]]
|-
|-
|[[Thysis]]
|[[Thysis]]
||Goddess of Luck
||Goddess of Luck
||[[Shadow Domain|Shadow]], [[Luck Domain|Luck]], [[Dreams Domain|Dreams]], [[Magic Domain|Magic]]
||[[Luck Domain|Luck]]
||[[Shadow Domain|Shadow]], [[Dreams Domain|Dreams]], [[Magic Domain|Magic]]
|-
|The [[Deadlords]]
||Dark Stygian Gods
||[[Undeath Domain|Undeath]]
||[[Corruption Domain|Corruption]], [[Shadow Domain|Shadow]], [[Fear Domain|Fear]]
|}
|}
<br />
<br />


=Domains=
=Domains=
Each domain encompasses a sphere of influence over a particular aspect of the universe. This may be physical, magical, emotional, or even an idea. Within each domain three different Lines are available. Each Line is a small collection of powers that are highly focused on an aspect or purpose of the domain. These powers may be similar to other power sources, such as magecraft spells, sorcery seeds, adept disciplines, or shamanism spirits, however they will remain strictly focused to both the Domain’s concept and the Line’s intent.
Throughout the Planes, either in the Wild or on occasion in the concentrated regions of named Planes, there are Nexus called Domains. Each Domain is a source of power for those who can harness it, as the Patrons do. Channelers are then able to access a fractional part of this power from their Patron. Each Domain encompasses a sphere of influence over a particular aspect of the universe. This may be physical, magical, emotional, or even an idea. Within each domain three different Lines are available. Each Line is a small collection of powers that are highly focused on an aspect or purpose of the domain. These powers may be similar to other power sources, such as magecraft spells, sorcery seeds, adept disciplines, or shamanism spirits, however they remain strictly focused to both the Domain’s concept and the Line’s intent.


{| class="tdgrey1"
{| class="tdgrey1"
Line 74: Line 88:
!Description
!Description
!Lines
!Lines
!Status
!Missing Lines
!Missing Powers
!Needs Revision
!Playtested
|-
|[[Avatar Domain|Avatar]] || [[Alkaizer]], [[Irrilandrilla]], [[Kravnos]] || Transform into a manifestation of your patron's power || Avatar Form || 0 || 0 || No || No
|-
|[[Chaos Domain|Chaos]] || [[Irrilandrilla]], [[Kao]] || Demonic knowledge and random chance || Dark Knowledge, Chaotic Twisting, Chaotic Emanations || 0 || 2 || Yes || Yes
|-
|-
|[[Avatar Domain|Avatar]] || [[Alkaizer]], [[Irrilandrilla]], [[Kravnos]] || Transform into a manifestation of your patron's power || Holy Arms, Angelic Servant || missing 1 line
|[[Corruption Domain|Corruption]] || The [[Deadlords]] || ? || Transformation, Pestilence, Scourge || 0 || 0 || No || No
|-
|-
|[[Chaos Domain|Chaos]] || [[Irrilandrilla]], [[Kao]] || Demonic knowledge and random chance || Dark Knowledge, Chaotic Emanations || missing 2 spells.
|[[Death Domain|Death]] || [[Su-Lan]] || Domain over deceased sentient souls || Soul Reaper, Exorcism, Soulkeeper || 0 || 0 || No || No
|-
|-
|[[Death Domain|Death]] || [[Su-Lan]] || Domain over deceased sentient souls || Touch of Death, Voice of Death, Visage of Death || Balancing
|[[Desire Domain|Desire]] || [[Irrilandrilla]] || Domain over vices || Gratification, Lure, Sacrament || 1 || 6 || Yes || No
|-
|-
|[[Desire Domain|Desire]] || [[Irrilandrilla]] || || Gratification, Lure || missing 1 line
|[[Dreams Domain|Dreams]] || [[Su-Lan]], [[Thysis]], [[Irrilandrilla]] || Domain over the dreams and edges of reality || Waking Dreams, Dream Walker, Nightmares || 0 || 0 || No || Yes
|-
|-
|[[Dreams Domain|Dreams]] || [[Su-Lan]], [[Thysis]] || || || missing entire domain
|[[Earth Domain|Earth]] || [[Kravnos]] || || Elemental Conjuring, ???, ??? || 2 || 11 || Yes || No
|-
|-
|[[Earth Domain|Earth]] || [[Kravnos]] || || Elemental Conjuring || missing domain power, missing 2 lines
|[[Fate Domain|Fate]] || [[Kronos]], [[Su-Lan]] || Observe or manipulate the weave of Fate || Seer of Fate, Master of Fate, Weaver of Fate || 0 || 0 || No || Yes
|-
|-
|[[Fate Domain|Fate]] || [[Kronos]], [[Su-Lan]] || Observe or manipulate the weave of Fate || Threads of Fate, Weaver of Fate || missing 2 spells
|[[Fear Domain|Fear]] || [[Kao]] || || Terrorizing Influence, Fearful Presence, Master of Fear || 0 || 0 || No || Yes
|-
|-
|[[Fear Domain|Fear]] || [[Kao]] || || || Done
|[[Fire Domain|Fire]] || [[Thalu]] || || Fire Lord, Fiery Avenger, Harbinger of Flame || 0 || 0 || No || No
|-
|-
|[[Fire Domain|Fire]] || [[Thalu]] || || Fire Lord, Fiery Avenger, Elemental Conjuring || Balancing
|[[Healing Domain|Healing]] || [[Alkaizer]], [[Septimus]], [[Khitar]], [[Nimway]] || || Healer's Focus, Healer's Aura, Healer's Calling || 0 || 0 || Yes || Yes
|-
|-
|[[Healing Domain|Healing]] || [[Alkaizer]], [[Septimus]], [[Khitar]], [[Nimway]] || || Purity, Unity, Aura || Balancing
|[[Light Domain|Light]] || [[Alkaizer]] || || Radiant Evocation, Light Constructs, Light Mastery || 0 || 0 || No || No
|-
|-
|[[Light Domain|Light]] || [[Alkaizer]] || || Light of Law || missing domain power, missing 2 lines
|[[Luck Domain|Luck]] || [[Thysis]] || || Fortune, Jinx, Chance || 0 || 0 || No || Yes
|-
|-
|[[Luck Domain|Luck]] || [[Thysis]] || || Heads, Tails || missing 1 line
|[[Magic Domain|Magic]] || [[Kravnos]], [[Kronos]], [[Khitar]], [[Nimway]], [[Thysis]] || || Steward of Magic, Adept of Magic, Wielder || 0 || 0 || No || Yes
|-
|-
|[[Magic Domain|Magic]] || [[Kravnos]], [[Kronos]], [[Khitar]], [[Nimway]], [[Thysis]] || || Steward of Magic, Adept of Magic || Done
|[[Order Domain|Order]] || [[Alkaizer]], [[Thalu]], [[Kronos]] || || Inquisition, Justice, Judgement || 0 || 0 || No || No
|-
|-
|[[Order Domain|Order]] || [[Alkaizer]], [[Kravnos]], [[Kronos]] || || Judgement || missing 2 lines
|[[Shadow Domain|Shadow]] || The [[Deadlords]], [[Su-Lan]], [[Thysis]] || || Shadow Master, Shadow Assassin, Living Shadow || 0 || 0 || No || Yes
|-
|-
|[[Shadow Domain|Shadow]] || [[Irrilandrilla]], [[Su-Lan]], [[Thysis]] || || || Done
|[[Storms Domain|Storms]] || [[Khitar]], [[Nimway]] || || Power of the Storm, Stormcaller, Storm Lord || 0 || 0 || No || Yes
|-
|-
|[[Storms Domain|Storms]] || [[Khitar]], [[Nimway]] || desc|| lines || In Progress
|[[Strength Domain|Strength]] || [[Kao]], [[Septimus]], [[Kravnos]] || || Juggernaut, Bastion Fist, Indomitable Will || 0 || 2 || Yes || Yes
|-
|-
|[[Strength Domain|Strength]] || [[Kao]], [[Septimus]], [[Thalu]] || || Juggernaut, Bastion Fist, Indomitable Will || missing 2 powers
|[[Time Domain|Time]] || [[Kronos]] || || Warden of Time, Watcher of Time, Shaper of Time || 0 || 0 || No || No
|-
|-
|[[Time Domain|Time]] || [[Kronos]] || || Manipulate Time || missing 2 lines
|[[Undeath Domain|Undeath]] || The [[Deadlords]] || || Corruption, Shadow, Fear || 0 || 1 || No || No
|-
|-
|[[Valor Domain|Valor]] || [[Septimus]] || || || missing entire domain
|[[Valor Domain|Valor]] || [[Septimus]] || || Glorious Leadership, Shield of the Innocent, Knight of Valor|| 0 || 3 || No || No
|-
|-
|[[War Domain|War]] || [[Kao]], [[Septimus]] || || Evoker, Divine Warrior, Warlord || Done
|[[War Domain|War]] || [[Kao]], [[Septimus]] || || Evoker, Divine Warrior, Warlord || 0 || 0 || No || Yes
|-
|-
|[[Wrath Domain|Wrath]] || [[Thalu]], [[Khitar]], [[Nimway]] || || Berserking, Vengeance || missing 1 line
|[[Wrath Domain|Wrath]] || [[Thalu]], [[Khitar]], [[Nimway]] || || Rage, Vengeance, Retribution || 0 || 3 || Yes || No
|}
|}


[[Category:Magic Guide]]
[[Category:Magic Guide]]
[[Category:Channeler]]
[[Category:Channeler]]

Revision as of 15:06, 23 January 2023

Channeling is focused on drawing magic from a powerful patron and using it to either directly empower the caster through incantations or transform the caster into a tool of the patron. Channeling is both the most restrictive and most open of the casting arts as the powers achieved by Channeling are dependent on the domains available from the selected patron. A Channeler might be a benevolent healer with little combat magic to speak of, or might be a beacon of flame and death. It is a rare patron however that offers a wide variety of incantations so most Channelers find themselves quite powerful in a particular sphere of influence.

Channeling Powers

In order to select the Channeling Source, a player must be granted power from a specific Patron. This is usually one of the Blessed or Unblessed Gods, however it could also be a significant planar power that has the ability to access Domains and grant power from those Domains. The Storyteller has final rule on if a non-cannon Patron is approved or not. A player can only follow one Patron at a time in this manner, and changing Patrons is a significant story event requiring Storyteller approval and planning.

When selecting the Channeling Source, players select a Patron and gain access to one of that patron's Domains. Each Domain has three powersets, or Domain Lines, to choose from. The channeler immediately gains the Domain Power, as well as the Rank 1 and Rank 2 powers of her chosen Domain Line. Further Ranks in the chosen Domain may be purchased at the cost of 5 GXP experience per rank or, if the channeler chooses, she may unlock Ranks in her god's other associated Domains at the same cost. When unlocking further ranks within a known Domain, the Channeler automatically raises her highest ranked Domain Line by 1 to reach the new Domain rank. If two Domain Lines are equal in rank, the channeler may choose which one to elevate. Players may purchase additional Domain Line powers in the established order of each Line (e.g. the channeler must unlock the Rank 1 power before unlocking Rank 2) at the cost of 2 experience per rank, however no Line may be increased higher than the Domain rank.

Channeling Casting Roll

(Channeling Skill + Casting Stat: Intelligence + Highest Domain Rank)

Patrons

Patron List
Patron Title Home Domain Additional Domains
Alkaizer God of Light Light Avatar, Order, Healing
Irrilandrilla Goddess of Desire Desire Avatar, Chaos, Dreams
Kao God of Chaos Chaos Fear, War, Strength
Septimus God of Valor Valor War, Strength, Healing
Kravnos God of Earth Earth Avatar, Strength, Magic
Thalu God of Fire Fire Wrath, Order, Magic
Kronos God of Time Time Fate, Magic, Order
Su-Lan Goddess of Death Death Shadow, Fate, Dreams
Khitar & Nimway Goddesses of Air and Water Storms Magic, Healing, Wrath
Thysis Goddess of Luck Luck Shadow, Dreams, Magic
The Deadlords Dark Stygian Gods Undeath Corruption, Shadow, Fear


Domains

Throughout the Planes, either in the Wild or on occasion in the concentrated regions of named Planes, there are Nexus called Domains. Each Domain is a source of power for those who can harness it, as the Patrons do. Channelers are then able to access a fractional part of this power from their Patron. Each Domain encompasses a sphere of influence over a particular aspect of the universe. This may be physical, magical, emotional, or even an idea. Within each domain three different Lines are available. Each Line is a small collection of powers that are highly focused on an aspect or purpose of the domain. These powers may be similar to other power sources, such as magecraft spells, sorcery seeds, adept disciplines, or shamanism spirits, however they remain strictly focused to both the Domain’s concept and the Line’s intent.

Domain List
Domain Patrons Description Lines Missing Lines Missing Powers Needs Revision Playtested
Avatar Alkaizer, Irrilandrilla, Kravnos Transform into a manifestation of your patron's power Avatar Form 0 0 No No
Chaos Irrilandrilla, Kao Demonic knowledge and random chance Dark Knowledge, Chaotic Twisting, Chaotic Emanations 0 2 Yes Yes
Corruption The Deadlords ? Transformation, Pestilence, Scourge 0 0 No No
Death Su-Lan Domain over deceased sentient souls Soul Reaper, Exorcism, Soulkeeper 0 0 No No
Desire Irrilandrilla Domain over vices Gratification, Lure, Sacrament 1 6 Yes No
Dreams Su-Lan, Thysis, Irrilandrilla Domain over the dreams and edges of reality Waking Dreams, Dream Walker, Nightmares 0 0 No Yes
Earth Kravnos Elemental Conjuring, ???, ??? 2 11 Yes No
Fate Kronos, Su-Lan Observe or manipulate the weave of Fate Seer of Fate, Master of Fate, Weaver of Fate 0 0 No Yes
Fear Kao Terrorizing Influence, Fearful Presence, Master of Fear 0 0 No Yes
Fire Thalu Fire Lord, Fiery Avenger, Harbinger of Flame 0 0 No No
Healing Alkaizer, Septimus, Khitar, Nimway Healer's Focus, Healer's Aura, Healer's Calling 0 0 Yes Yes
Light Alkaizer Radiant Evocation, Light Constructs, Light Mastery 0 0 No No
Luck Thysis Fortune, Jinx, Chance 0 0 No Yes
Magic Kravnos, Kronos, Khitar, Nimway, Thysis Steward of Magic, Adept of Magic, Wielder 0 0 No Yes
Order Alkaizer, Thalu, Kronos Inquisition, Justice, Judgement 0 0 No No
Shadow The Deadlords, Su-Lan, Thysis Shadow Master, Shadow Assassin, Living Shadow 0 0 No Yes
Storms Khitar, Nimway Power of the Storm, Stormcaller, Storm Lord 0 0 No Yes
Strength Kao, Septimus, Kravnos Juggernaut, Bastion Fist, Indomitable Will 0 2 Yes Yes
Time Kronos Warden of Time, Watcher of Time, Shaper of Time 0 0 No No
Undeath The Deadlords Corruption, Shadow, Fear 0 1 No No
Valor Septimus Glorious Leadership, Shield of the Innocent, Knight of Valor 0 3 No No
War Kao, Septimus Evoker, Divine Warrior, Warlord 0 0 No Yes
Wrath Thalu, Khitar, Nimway Rage, Vengeance, Retribution 0 3 Yes No