Summer Lord: Difference between revisions

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| colspan="3" style="text-align: center;" | ''The Summer Lords of Seelie are beautiful to behold: fair skin and fine features; wild, brilliant hair in all hues imaginable; and an intimate understanding of the workings of magic developed over thousands of years. Only the most powerful of these Lords have fashioned themselves a Golden Staff - a mark of magical mastery, this heavily-enchanted weapon is tied to the very life-force of its wielder and is capable of consuming foreign mana for later use.''
| colspan="3" style="text-align: center;" | ''The Summer Lords of Seelie are beautiful to behold: fair skin and fine features; wild, brilliant hair in all hues imaginable; and an intimate understanding of the workings of magic developed over thousands of years. Only the most powerful of these Lords have fashioned themselves a Golden Staff - a mark of magical mastery, this heavily-enchanted weapon is tied to the very life-force of its wielder and is capable of consuming foreign mana for later use.''
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   ! Image !! Stats !! Special Abilities
   ! Image !! Stats !! Special Qualities
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  Speed: 12
  Speed: 12
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Rank 1: [[Flash Heal]] (10d10)
* Medium Size
 
* [[Flash Heal]] (10d10), Rank 1
Rank 2: [[Fighting Style: Staves]]
* [[Fighting Style: Staves]], Rank 2
 
* Improved [[Mana Bolt]] (13d10)
Rank 3: Improved [[Mana Bolt]] (13d10)
* +5 ''Golden Staff''*
 
* Improved [[Teleportation]] (14d10)
Rank 4: Improved Stats
 
Rank 5: +5 ''Golden Staff''*
 
Rank 5: Improved [[Teleportation]] (14d10)


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Latest revision as of 20:05, 25 May 2024

The Summer Lords of Seelie are beautiful to behold: fair skin and fine features; wild, brilliant hair in all hues imaginable; and an intimate understanding of the workings of magic developed over thousands of years. Only the most powerful of these Lords have fashioned themselves a Golden Staff - a mark of magical mastery, this heavily-enchanted weapon is tied to the very life-force of its wielder and is capable of consuming foreign mana for later use.
Image Stats Special Qualities
Health: 16
Vigor: 4
Physical Defense: 7 (4 dodge, 3 armor); 2 Damage Reduction, 
 1 Parry
Magical Defense: 5; 1 Magical Damage Reduction
Magic Resistance: 14d10
Attack: 23d10 lethal or nonlethal, Golden Staff*
 Parry Attack: 24d10 vs unmodified incoming attack roll to negate 
 incoming melee damage and, if successful, deal nonlethal equal to
 the difference in successes (readied action).
Initiative: + 2
Speed: 12

*A physical attack from a Golden Staff will consume a target's mana equivalent to ½ the damage caused. Each point of mana consumed by the staff is converted to a charge. The charge pool (max 20 charges) may be used once each turn as a fast action in one of the following ways:

  • Apply or maintain magical Fire on the Staff for 1 round (1 charge)
  • Consume up to 10 charges to replenish wielder’s mana stores (2 charges = 1 mana)
  • Cast Ignite Mana (minimum 10 charges): 1d10 per charge consumed
  • Cast Mana Storm (minimum 15 charges): 1d10 per charge consumed

Once per day, touching an Enchantment with a Golden Staff results in an automatic attempt to Dispel the enchantment as the staff tries to consume its mana. This Dispel rolls 15d10 vs caster rank. A successfully dispelled enchantment siphons caster rank charges to the wielder's Charge pool.