Phantom: Difference between revisions

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* Medium Size
* Immune to Death Magic, Poison, Disease, Mind-controlling effects, and non-lethal damage
* Immune to Death Magic, Poison, Disease, Mind-controlling effects, and non-lethal damage
* Soul Manifest: May Manifest as a Standard Action. Near a Hallow, this is reduced to a Move Action.  
* Soul Manifest: May Manifest as a Standard Action. Near a Hallow, this is reduced to a Move Action.  
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[[Category:Monster Guide]]
[[Category:Monsters]]
[[Category:Undead]]
[[Category:Undead]]
[[Category:Spirits]]
[[Category:Spirits]]
[[Category:Ghosts]]
[[Category:Ghosts]]

Revision as of 20:17, 25 May 2024

Powerful spirits of powerful mortals, Phantoms are able to wield magic to some extent.
Image Stats Special Abilities
Health: 12
Vigor: 0
Physical Defense: 8 (4 dodge, 4 armor); 1 Damage Reduction
Magical Defense: 2; 1 Magical Damage Reduction
Magic Resistance: 8
Attack: 12
Initiative: +1
Speed: 13
  • Medium Size
  • Immune to Death Magic, Poison, Disease, Mind-controlling effects, and non-lethal damage
  • Soul Manifest: May Manifest as a Standard Action. Near a Hallow, this is reduced to a Move Action.
  • Manifest Memory: A phantom recalls some knowledge from its past life and, while manifested, wields an appropriate martial weapon of its choosing, and retains the knowledge of 2 ranks in the Fighting Style of their chosen weapon. Phantoms' weaponry deals Mortal Damage to other ghosts as per Ghost Blade.
  • Magic Proficiency: Choose a Source and select 1 Rank 1 spell and 1 Rank 2 ability. Casting roll: 12d10.